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arXiv 2610.27999 · cs.CV · 2026-10-20

Matrix-Game 4.0: Harnessing Video Models for Real-Time Playable Game Worlds

Jihai Zhang, Runjia Qian, Kaiqin Kong, Biao Jiang, Puyi Wang, Siru Chen, Tianle Li, Guanjie Chen and 10 more

Affiliation unverified

In latest · #181 2026-W43 #9 (in progress) Added on 2026-10-22

One-line takeaway

Matrix-Game 4.0 separates game logic (engine plus coding agent) from visuals (autoregressive video renderer), reaching playable 60 FPS on one RTX 5090.

Matrix-Game 4.0 让轻量引擎和编程智能体管游戏逻辑、视频模型管画面,单张 RTX 5090 跑出 60 帧。

182HF upvotes
–GitHub stars
0Citations (Semantic Scholar)
53.7Buzz score

Read on arXiv PDF Hugging Face discussion Project page

About this data

Metadata from the arXiv API (verified); upvotes from Hugging Face Daily Papers; citations from Semantic Scholar. Last refreshed 2026-10-22.

The takeaway is written by AIMap from the abstract; the abstract itself is not reproduced — read the original. Takeaway revised on 2026-10-22.

Data updated: Latest AI papers(UTC+8)