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arXiv 2610.26067 · cs.CV · 2026-10-19

PhysSkin++: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning

Yuanhang Lei, Baofei Liu, Xingxuan Li, Tao Cheng, Zixuan Wang, Boming Zhao, Yujun Shen, Siyuan Huang and 4 more

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In latest · #282 Added on 2026-10-24

One-line takeaway

ZJU's PhysSkin++ learns continuous neural skinning fields from static geometry to build compact deformation subspaces for real-time physics-based animation that generalizes across shapes and discretizations — no per-object training and no simulation trajectories, via physics-informed self-supervised learning.

浙大 3D 视觉组的 PhysSkin++ 从静态几何学习连续神经蒙皮场,构造紧凑的形变子空间,实现跨形状、跨离散方式的实时物理动画;不需逐物体训练,也不需仿真轨迹,用物理约束的自监督学习训练。

37HF upvotes
37GitHub stars
0Citations (Semantic Scholar)
47.1Buzz score

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Metadata from the arXiv API (verified); upvotes from Hugging Face Daily Papers; citations from Semantic Scholar. Last refreshed 2026-10-26.

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