// AI news · 2026-11-01 · Dev.to AI
Haunted House Game Uses Open-Source AI Model
A haunted house game uses an open-weight Gemma model to generate dialogue via real next-token probabilities.
Published 2026-11-01 13:30 (Beijing time)Source Dev.to AIAuto-summarised, fact-checked against source
01Summary
Players interact with a ghost named Wren through a spirit board, where the planchette movement reflects model uncertainty. The game enforces a puzzle chain: players must unlock items and complete tasks to gain access to conversation. Responses are strictly limited to known facts, with a guard cutting off any mention of locked secrets. All probabilities and alternatives are displayed in real time, and the system runs locally via Ollama with fallbacks for model availability.
Summarised from the original article by an open-source model, then checked automatically: every number and English name must appear in the source. The original article is authoritative.
02Key points
- Dialogue generated by Gemma using real next-token probabilities.
- A guard blocks any mention of unopened secrets during streaming.
- All rules and prompts are implemented in plain Python code.
- Runs locally on Ollama with transparency on missing probability data.
03Source
The Midnight House: a ghost you talk to through a spirit board
Dev.to AI · published 2026-11-01 13:30 Beijing time
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