// AI news · 2026-11-01 · Dev.to AI
Interactive Ghost Game on Arduino UNO Q
A ghost interaction game runs on Arduino UNO Q, using on-device Qwen 2.5 model for natural language coaching and audio classification.
Published 2026-11-01 03:34 (Beijing time)Source Dev.to AIAuto-summarised, fact-checked against source
01Summary
Player guides the ghost via conversational input and vocal demonstration. Precise SVG masking ensures full concealment behind a ticket booth. Scare timing is manually controlled based on visitor position, with real-time feedback from both language and acoustic models.
Summarised from the original article by an open-source model, then checked automatically: every number and English name must appear in the source. The original article is authoritative.
02Key points
- Uses Qwen 2.5 0.5B model for natural language coaching on Arduino UNO Q.
- Classifies vocal input as screams, whispers, or normal speech via LiteRT YAMNet.
- Implements exact SVG masking to ensure complete physical concealment of the ghost.
- Player controls scare timing based on visitor position with real-time feedback.
03Source
Teaching an Unscary Ghost to Be Scary! (on Arduino UNO Q)
Dev.to AI · published 2026-11-01 03:34 Beijing time
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