arXiv 2610.31162 · cs.CV · 2026-10-22
HiSTEVE 1.0: Harnessing Human-Interface VLA Agents for Open-World Games
Zecong Tang, Zian Guan, Yuncheng Guo, Zhanqiu Zhang, Yiwen Guo, Bo Dai
Tencent
One-line takeaway
HiSTEVE 1.0 achieves state-of-the-art atomic task performance and long-horizon gameplay in Minecraft via a hierarchical VLA agent with structured planning and native interface control.
HiSTEVE 1.0 提出一种层级式视觉语言代理,结合结构化记忆与规划模块,在Minecraft中实现了长时域自主决策和原生界面控制,达到顶尖的原子任务表现并完成从零开始的复杂建造任务。
Key points
HiSTEVE 1.0 introduces a hierarchical visual-language agent for Minecraft that integrates long-horizon planning with native GUI control. It uses structured memory, a VLM planner, and policy-coupled completion detection to manage subtasks. Separate regime-specific branches and embeddings mitigate interaction interference. The agent achieves top-tier performance on benchmark tasks and successfully completes complex, human-like long-horizon gameplay.
- Proposes a hierarchical VLA agent with structured memory and VLM planning for open-world autonomy.
- Introduces policy-coupled task completion detection to reliably signal subtask end based on agent policy context.
- Uses regime-specific RMSNorm branches and separate mouse embeddings to reduce GUI-non-GUI interaction interference.
- Achieves 85.0% atomic task success on MineStudio Bench and completes long-horizon crafting tasks like human players.
Written only from the official arXiv abstract by an open-source model, then checked automatically (every number and name must appear in the abstract). The paper is authoritative.
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About this data
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